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Gigajam Interactive Music School is quite simply the most exciting innovation in contemporary music education in years. We use a performance based multimedia curriculum to make learning to play contemporary music rewarding and fun.We use a unique, leading multimedia teaching method for Guitar, Bass, Keyboards and Drums. Course content covers beginner to advanced level playing and is structured so that students of different instruments can play together as a band as they progress.Our lesson content will be primarily delivered via face-to-face lessons with tutor and student supported lesson plans, notes, video, audio and midi files.
Immersive Education is a specialist educational software publishing business based in Oxford, UK. In use in over 6,000 schools worldwide, our innovative software solutions are used by teachers, pupils and parents in schools and at home. Immersive Education also publishes curriculum-based offline support materials for teaching, in the form of lesson plans, activity suggestions and units of work, that function alongside its software platforms.Immersive Educations products have won several major awards, including the BETT 2005 Key Stage 3 and Key Stage 4 English Award, the BETT 2004 Secondary Software Award, 2002 BCS IT Award, ERA Award and a BAFTA Interactive Award nomination.
Nelson Thornes is a leading educational publisher of books, CD-ROM and electronic teaching and learning resources. It has been formed through the merger of two strong UK publishing businesses, Thomas Nelson and Stanley Thornes in 2000. Nelson Thornes is part of the international Wolters Kluwer group where it works in partnership with other educational publishers across Europe. As well as providing solid financial backing, this brings international insights to the work of Nelson Thornes.
'Imagine a world where snails can sing.'How can you...Write about a king when you've never touched velvet?Talk about a forest when you've never run through leaves?Describe a mermaid swimming when you've never seen a fishes tail?Draw an angel's beating wings before you've seen a swan fly?Tell me about the sea without hearing waves on shingle? Sensory experiences promote the development of language and thereby the ability for children to express themselves. It is our role as adults to give children these experiences and to nurture the world that will be their future.We hope our stories, rhymes and resources help all children to gain experiences and grow into their shells... and then look for a bigger one!Anne Curtis, Shoo Fly Publishing Founder & Creative Director
Software for Whiteboards Ltd was founded in December 2005 and incorporated in February 2006. The Company sells an expanding and targeted range of its own software products to UK schools. Products are aimed at Early Years and Primary; all products deliver substantial benefits for teaching and learning when used on interactive whiteboards. Software for Whiteboards believes that it is only by focusing on the unique characteristics of interactive whiteboards, and designing software accordingly, that the full potential of their use in education can be realised. The founding shareholders and directors have considerable experience in the development, marketing and sales of software to schools. The development team has been responsible, for more than 20 years, for creating a large number of leading software titles sold through other software companies.
Welcome to an exciting world of fun interactive learning, for children aged 3 to 11 years. The Big Bus provides the very best in engaging, interactive and multi-active learning activities and is designed for use in the classroom and at home. Great care is taken to ensure the content and range of activities support the school curriculum and enhance children's learning. Designed to make the journey of learning fun, exciting new content is provided for subscribers every term enabling members to build up an ever-expanding library of activities. The Big Bus is created by our experienced UK award-winning team. New material is constantly under development and ideas for future resources and activities are most welcome.
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